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Praise stonehearth mods
Praise stonehearth mods









praise stonehearth mods

In part, this is also thanks to money being somewhat limited in those games (at least more than in the usual rpg), and having a few rare reagents allowing you to create permanent potions.Īlso, while the newer Might and Magics alchemy system is nothing too outstanding, I think it does something that most crafting systems fail at. It made reagents (or, at least, a few of them) actually feel important, and since exploring the game world was fun in those games, it made the reagent gathering a whole lot more fun (if still a bit repetitive). Still, it managed another quality that most other systems seem to lack. Gothic 2 and to a certain extent Risen tried to make some reagents have some internal logic too, but mostly, it seemed you would find most anything by the grass, and mushrooms by the trees.

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It is rather limited, but the example of how to make crafting important to the game's setting and advancement could be used in many other contexts, I think. Even the candle positions have specific in game names, and you learn how to do sorcery through part of the game's plot. To create these magic items, you must follow the in game instructions, setting up a pentagram with the right cancles and reagents, and so on. Sorcery magic in that game relies on the creation of temporary magic items (rods, staves and such, which carry a number of charges of a certain spell).

praise stonehearth mods

While it is hardly real crafting, I think a game that managed to mix lore and "crafting" really well, even better than morrowind, is Ultima 8. I mean, maybe the basic system could be maintained, but reagents might also have their own unique qualities.For instance, maybe any potion made with a certain mushroom would give you minor hallucinations (this not being an effect, but an aspect of the mushroom itself) while a certain other reagent might add addictive properties to the potions, etc. The pairing system, where you have to mix a reagent with another that has the same effect in order to put the effect in a potion, is workable, but it feels a bit of a let down, tough. This attention to detail makes hunting for reagents a whole lot less random, and more rewarding. Some plants grow on water, but only where is is shallow enough they can reach the surface. Meanwhile some mushrooms grow on the bark of live trees, while others grow on the bark of dead ones. Like you can find certain kinds of flowers, but only in green grass, and usually near tress. The way that different items have their own logic. Now, there are lots of problems with Morrowind alchemy, but it does one thing very well, it makes the reagents actually interesting and even part of the lore. I know Morrowind has been mentioned, but I want to mention it again. Still for single player nothing beats Arcanum for me. Damn I wish people would wear Superior Plate Mail made by Shadenuat and I would feel good about it again. What I do remember is that crafting felt like a special big world in both games. But that was a long time ago, and I didn't play game enough to learn everything. I remember playing an adventurous sort of character who still could get money from relatively simple crafting recipes.

praise stonehearth mods

In SWG you could just place a special mining station, and you could throw items into auction house. But then you could just buy ore or ingots from newbies if you had enough capital of your own. Now when I think of it it was a bitch to craft that way without macroses. You also had to get a vendor, not to mention click on the ore manually, riding your horse everywhere digging ore, then turn ore into ingots, ect. In UO making a crafting character was of second concern, crafter had to pour all his skill points into crafting skills.

praise stonehearth mods

SWG was a lot more progressive of course. They are comparable in a sense that players depended on master crafters to get best equipment? Which made economy lively, unlike slowly drying lake in roller coaster MMO's.











Praise stonehearth mods